The name Siewwètu Gíhm is derived from the Sylvin language, as Siewwètu Gíhm was founded by Ghragno, who was culturaly Tauran.
Climate
Siewwètu Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Siewwètu Gíhm receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Siewwètu Gíhm covers an area of nearly 81 km2 (32 mi2), and an average elevation of 5038 m (16528 ft) above sea level.
Overview
Siewwètu Gíhm was founded durring the late 14th century in summer of the year 1273, by Ghragno. The establishment of Siewwètu Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ghragno struck deals with nearby nations and communities to establish Siewwètu Gíhm as a prison colony.
Siewwètu Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Siewwètu Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Siewwètu Gíhm is buildings are built arround a single narrow gravel mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Siewwètu Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Siewwètu Gíhm is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.
Civic Infrastructure
Siewwètu Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Siewwètu Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Siewwètu Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Siewwètu Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Siewwètu Gíhm's parks.
Siewwètu Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Siewwètu Gíhm.
Siewwètu Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Siewwètu Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Siewwètu Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Siewwètu Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Siewwètu Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Siewwètu Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Siewwètu Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Siewwètu Gíhm's public wards, blessings, and other arcane systems.
Siewwètu Gíhm has an Millitary Academy which trains military officers and specilists.
Siewwètu Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Siewwètu Gíhm's grid is powered by a god's will and kindness.
Siewwètu Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Siewwètu Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Siewwètu Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Siewwètu Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Siewwètu Gíhm's natural decorations nor waterways.
Siewwètu Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Siewwètu Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Siewwètu Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Siewwètu Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
In Siewwètu Gíhm rainbows form quite often above the Large City.
The Leaf Ray near Siewwètu Gíhm are known to be a mutant strain of the creature.
Siewwètu Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Invocation energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 38
Farmers: 58
Farm Laborer: 96
Hunters: 64
Milk Maids: 47
Ranchers: 25
Ranch Hands: 50
Shepherds: 47
Farmland: 78047 m2
Cattle and Similar Creatures: 4817
Poultry: 57813
Swine: 3854
Sheep: 192
Goats: 38
Horses, Mounts, and Beasts of Burden: 1927
Craftsmen
Arms and Toolmakers: 41
Blacksmiths: 42
Bookbinders: 23
Buckle-makers: 26
Cabinetmakers: 42
Candlemakers: 74
Carpenters: 63
Clothmakers: 56
Coach and Harness Makers: 20
Coopers: 48
Copper, Brass, Tin, Zinc, and Lead Workers: 26
Copyists: 18
Cutlers: 16
Fabricworkers: 43
Farrier: 154
Furriers: 12
Glassworkers: 74
Gunsmiths: 38
Harness-Makers: 19
Hatters: 38
Hosiery Workers: 13
Jewelers: 22
Leatherwrights: 49
Locksmiths: 19
Matchstick makers: 30
Musical Instrument Makers: 26
Painters, Structures and Fixtures: 25
Paper Workers: 28
Plasterers: 27
Pursemakers: 33
Roofers: 20
Ropemakers: 19
Rugmakers: 18
Saddlers: 34
Scabbardmakers: 40
Scalemakers: 20
Scientific, Surgical, and Optical Instrument Makers: 12
Sculptors, Structures and Fixtures: 18
Shoemakers: 17
Soap and Tallow Workers: 67
Tailors: 94
Tanners: 24
Upholsterers: 27
Watchmakers: 26
Weavers: 53
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 13
Arcana Sellers: 13
Beer-Sellers: 25
Booksellers: 29
Butchers: 53
Chandlers: 56
Chicken Butchers: 55
Entrepreneurs: 20
Fine Clothiers: 50
Fishmongers: 48
Florists: 11
Potion Sellers: 33
Resellers: 77
Spice Merchants: 26
Wine-sellers: 40
Wheelwright: 31
Woodsellers: 19
Service workers
Bakers: 101
Barbers: 94
Coachmen: 28
Cooks: 80
Doctors: 43
Gamekeepers: 31
Grooms: 16
Hairdressers: 64
Healers: 51
Housekeepers: 60
Housemaids: 96
House Stewards: 53
Inns: 18
Laundry maids: 34
Maidservants: 66
Nursery Maids: 33
Pastrycooks: 64
Restaurateur: 77
Tavern Keepers: 80
Specialized Laborer
Ashworkers: 27
Bleachers: 17
Chemical Workers: 11
Coal Heavers: 44
In-Town Couriers: 45
Long Haul Couriers: 43
Dockyard Workers: 42
Gas Workers: 9
Hay Merchants: 16
Leech Collectors: 51
Millers: 45
Miners: 43
Oilmen and Polishers: 30
Postmen: 44
Pure Finder: 24
Skinners: 62
Sugar Refiners: 11
Tosher: 28
Warehousemen: 68
Watercarriers: 40
Watermen, Bargemen, etc.: 53
Skilled Laborers
Accountants: 23
Alchemist: 29
Clerk: 39
Dentists: 19
Educators: 54
Engineers: 27
Gardeners: 19
Mages: 14
Plumbers: 19
Pharmacist: 22
Professors: 8
Scientists: 13
Wizards: 8
Civil Servants
Adventurers: 19
Bankers: 25
Civil Clerks: 42
Civic Iudex: 21
Consultants: 12
Exorcist: 42
Fixers: 23
Kami Clerk: 36
Landlords: 36
Lawyers: 23
Legend Keepers: 33
Militia Officers: 148
Monks, Monastic: 60
Monks, Civic: 58
Historian, Oral: 44
Historian, Textual: 23
Policemen, Sheriffs, etc.: 42
Priests: 80
Rangers: 25
Rat Catchers: 28
Scholars: 31
Spiritualist: 35
Slayers: 10
Storytellers: 67
Military Officers: 66
Cottage Industries
Brewers: 53
Comfort Services: 66
Enchanters: 22
Herbalists: 22
Jaminators: 53
Needleworkers: 71
Potters: 31
Preserve Makers: 60
Quilters: 26
Seamsters: 107
Spinners: 66
Tinker: 20
Weaver: 50
Artists
Actors: 20
Architects: 7
Bards: 31
Costumers: 11
Dancers: 23
Drafters: 12
Engravers: 14
Fine Furniture Carpenters: 9
Glaziers: 20
Inlayers: 19
Musicians: 55
Painters, Art: 9
Playwrights: 20
Sculptors, Art: 17
Wood Carvers: 55
Writers: 66
Produce Industries
Butter Churners: 74
Canners: 49
Cheesmakers: 62
Ice Merchants: 8
Millers: 36
Picklers: 33
Smokers: 25
Stockmakers: 21
Tobacconists: 29
Tallowmakers: 41
7212 of Siewwètu Gíhm's population work within a Foundational Occupation.
387 work in Agriculture
1648 work as Craftsmen
599 work as Merchants
1089 work as Service Workers
753 work as General Laborers
294 work as Skilled Laborers
1029 work as Civil Servants
647 work in Cottage Industries
388 work as Artists
378 work in Produce Industries
11096 of Siewwètu Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 963 (5%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Siewwètu Gíhm since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
The roads leading into Siewwètu Gíhm possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Siewwètu Gíhm was attacked by savage tribes living nearby Siewwètu Gíhm. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Siewwètu Gíhm lost 214 people, 258 livestock, and 41 buildings. The conflict ended after roughly 127, when members of Siewwètu Gíhm's militia enacted an operation to locate a specific noble. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with the defense of the strategic location against a siege, which ended in defeat for Siewwètu Gíhm's forces. The war is remembered in legend by Siewwètu Gíhm's bards, historians, and legend keepers.